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Thanks Philip!  The idea of a were-moose sounded humorous and a little ominous at the same time, so I had to go for it.

Yes, on the DR14 tests I went back and forth a couple times on what number to assign.  Probably I should have stuck with 12 and maybe I'll revise that after the jam concludes. I would have loved to play test it out first but didn't have the opportunity.  Eventually I'll run it as a "dream sequence" in the MB campaign I'm gm'ing.  That way if it's too deadly and kills off the PCs in an hour's time they can just wake up. 

I would certainly have loved an extra page to work with!  A backstory would have been great.  I would have also liked a few days of wilderness travel and perils as the players follow the track of the deadly were-moose.  I considered smaller font to squeeze in more content but wasn't sure exactly where a printed A5 page would lose legibility (fairly quickly for those of us with reading glasses, LOL).

Thanks again!

Dennis