Good idea! I made a game a long time ago with the same "reflect the bullets" gameplay. I think it needs some fine tuning with the bullet speed but otherwise the game was really enjoyable.
Good job!
Thanks for your review! You guys are really making mine and my team's days with all these comments <3
Anyways, the main mechanic was supposed to be you making the enemies hit eachother! The deflect was thought out to be more of a "damn, I'm awesome" moment rather than the main method you use to dispatch of your foes. I'm not judging or anything, but did you feel it wasn't quite clear it was supposed to be like that?