Great stuff you have there, dude!
One thing I think you could try is adding a simpler way to reroll a single icon other than locking all the others and rerolling. Maybe add a small button underneath each icon?
Hey everyone! We fixed a few bugs and wanted to show the bug-free (at least of the ones we found:P)version of the game but, as it's against the rules to upload a new version after the end, we uploaded this new version to our Google Drive!
So, if you for some reason really wanted to check the game out with a bit more polish, here it is:
https://drive.google.com/open?id=1g48-wCGmZGBkqZ8tHabUsIYhYsmyKfue
And DON'T FORGET: Use the "oficial" version that was uploaded to the jam for your rating. Otherwise that we'd be cheating :)
Thank you for your review!
Yeah... We actually wanted to implement a way to stop you from just rolling through the level and getting to the exit, but we didn't have time to do it...
But, in the end, we felt that it wasn't much of a problem, as it gave the player the agency to choose which levels they wanted to clear out and which they didn't feel like it!
We felt that the game being more dynamic could make it even harder to pull off parries (deflections) and kinda frustrating to make enemies hit eachother.
Did you feel it could make it better? :o
Oh, and your submission is Judgement, right? I'll take a look at it and give you my own two cents! ^^
Thanks for your review! You guys are really making mine and my team's days with all these comments <3
Anyways, the main mechanic was supposed to be you making the enemies hit eachother! The deflect was thought out to be more of a "damn, I'm awesome" moment rather than the main method you use to dispatch of your foes. I'm not judging or anything, but did you feel it wasn't quite clear it was supposed to be like that?
Yeeeeah... We really thought the "rolling-through-walls" mechanic through. It was eerr... Totally intentional! Yeah.
Jokes aside, thanks for your review! I'm glad you liked our game! :)
Since you mentioned the dynamic of the game, what did you think of it without rolling through the walls? Is it too static?