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Even if some ideas are really great (time slowing down when charging) the timing after shooting and the pattern of the enemy shootings make the game difficult and nearly impossible to do it in a "beautiful way". Like, you can"t do it without getting hit, or just smoothly dogde the bullet then get some others, it's kinda miss because they could have been a really good flow for this game but it's a jam game and it's already impressive to see this amount of work! (and the cover is just awesome, and the music is good)

Thanks a ton for the feedback! (It makes me happy to know people liked the music, and I'm sure it's ditto for the others on the various other aspects of the game)

It is a shame we couldn't nail that sweet spot of game flow before the jam ended, but we're all totally up for refining it post-jam and getting it to a level that meets the amount of polish we want while working on what it's currently a little lacking in, i.e. giving it a bit more visual feedback and making it easier to tell what is / will happen, so the player has time to react.