Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I believe the default shader already uses emissive to achieve the unlit effect! If you mean that you want text actually emits light that's reflected on the environment (global illumination?)... I'm sure it's possible with a shader, but I've never looked into that type of shader, so I'm not sure where to begin just yet. I just want to clarify we're on the same page before I start editing the shader!