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#1 DEVLOG

Like in every Metroidvania, the character begins without any ability and win them during the game. I managed this important part of the game this week and I am really happy of what it looks like :)

New Power Kinematic

To do it, I coded a kinematic system that allows me to put the game in pause and to control character on the screen, that was the only "difficult" part of this, the New Power system was easy to implement with powers I already done.


Of course, the player has to know what he just win, so I also worked on new power explanation, here an other gif to show you that :)

New Power Explanation


I also had the time to work on an idea I had few weeks ago. As you can see, I coded the game as a tiles system game like a lot of 2D plateform games. So to animate water, I didn't had a lot of choices:

  • Use an engine
  • Forget water animation and stay on water tiles
  • Find a good idea

Hahaha This game is a personal challenge in which I do not want to use any engine. I really want to code every little thing on it so I decided to stay with simple water tiles while I didn't find this good idea until few weeks.

This system is really simple in fact but it works, and the result is great I think for an 8bits like game.

Water Animation System


Next week I will work on physic in water and try to change the aspect of the water, to make it more like a blue filter.

I really hope you enjoyed this first devlog :)

You can ask me anything about game development, the game itself or anything else ;)

PS: Sorry for my bad english

(+1)

I really like the way your game is coming along, especially those effects - keeps me guessing what else this character can do next. I completely respect the fact that you are hand coding everything, which can be quiet challenging and yet very enriching. I am hopeful that one day I could do some amazing interactive programming like this :)

Looking forward to the next devlog

Cheers

PS: your english is good, no worries about that. Insert <thumbsup.gif>

Thank you so much :D