Thank you for your review!
Yeah... We actually wanted to implement a way to stop you from just rolling through the level and getting to the exit, but we didn't have time to do it...
But, in the end, we felt that it wasn't much of a problem, as it gave the player the agency to choose which levels they wanted to clear out and which they didn't feel like it!
We felt that the game being more dynamic could make it even harder to pull off parries (deflections) and kinda frustrating to make enemies hit eachother.
Did you feel it could make it better? :o
Oh, and your submission is Judgement, right? I'll take a look at it and give you my own two cents! ^^