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It's a really solid and charming concept with amazing art. Unfortunately, it just feels like the central mechanic is not polished enough. The cover and description would lead you to believe that the game is fast and relies on you outrunning ghosts. Instead it's more of just you standing still trying to find what you can latch on to and, often, failing and being sent right back to where you started by a puff. In particular, successfully making jumps and then immediately being bounced back to where you start feels punitive rather than fun.

I think this game would benefit greatly from trying to be a little more like the fast chase that the cover portrays it as.