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An unusual roguelike with (far) more deep than it looks at the beggining.

You must totally play a second run.
I started playing it without having sense of what I was doing, I felt that the twist to the genre was too obvious, and a bit without sense (like the thing that there was no permadeath). But after playing it... It started to make sense.

I compared the game like a music album that you dont really get at first, but when you get in.... you love it. 

That's what happened to me with this. It's a super original roguelike with some stealth and puzzle elements.

I hope you continue developing it, I consider it a little gem. Imagine more powers, enemies, etc. Would be awesome. Awesome job, hope it gets a nice score, 'cause it deserves it.

PS: Rogue I don't Like is a Rogue like I freaking Like. 

Thanks a lot for the overbearing positivity!
I may continue to work on it a little more, we'll se about that, I can't tell at the moment.
I think more powers would annoying to cycle through. More enemies is always good, I think of stuff like a guy that alarm everyone around or a guy that cuts through the plants to free fellow rogues.
PS: The pun is god tier :D