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defo agree with 3. I'm such an OG gamer that my first computer was a ZX Spectrum. So I was a teenager when the PS1 came out. I had spent my younger years playing Sega Megadrive and snes with D-pad controls, and when the PS1 came out i did the same there. when the Analog controller came out it tok me some getting used to. I still played my driving games with the D-Pad, and the same for platformers. it wasn't till the PS2 came out that i actually eded up using the sticks more, and then never looked back. and when i replay my Playstation 1 games on my PS2 or on retroarch, i always use the sticks. It was really weird controllig a character using he D-Pad again. The sticks make the characters feel lighter and more responsive, whereas the d-pad makes them feel slower. and your reactions for things like imply turning around feel slower. they probably arent, but they just feel that way. and I don't know if I'm the only one that does this, but i find myself pushing the d-pad buttons down harder to try and make the character move faster, even though it does nothing. I actually think i got that habit of pushing the buttons harder or softer because f the pressure sensitivity they put into the PS2 pads, which was great for drivng games and MGS. Anyway I'm getting off track. My point is that yes, while this is a PS1 era demake, the PS1 was the first generation to have dual analog sticks. I remember seeing on game boxes labels that let you know if they were analog compatible or not. I still play my copy of Wing Commander 4 using the analog sticks, and i think the addition of analog sticks would be great. in fact it would leave the D-Pad open for other things. with the PS1 being the first console to have analog sticks ( as far as i remember) I'm surprised the demake wasn't made to have the exact same control scheme as the original game, a game that I'm sad to say....I have never played. Thats right, this OG gamer has never played BloodBorn. And this demake is my first taste of the game. so no matter what this game doesnt have compared to the original, i wont notice, but the d-pad only movement, i do notice. In fact i think it would be good to allow players to remap the controls however they like. With the type of game it is, i think it would be really handy. For example, for some reason i keep pressing Square to attack. I think its because i've played so many games where Square (Xbox X, Nintendo Y) has been the attack button. And i keep instinctively going to use the right stick to move the camera. And it would be nice to be able to just map the controls. I think this is great by the way. I dont know if the full game is here, but it just shows that its how games work, and not how they look that make them good games. I would love to see a full demake of Cyberpunk 2077. Not only would it probably work a hell of a lot better with Ps1 graphics, but I could also finally get to play Cyberpunk on my old as heck Lenovo Ideapad305 15ibd. thats oneof the reasons i love things like this, because it means i can play games i couldnt otherwise play. Its not a bad laptop for its age, i can still play Borderlands, Half life 1 n 2, halo 1 n 2, and newer stuff like Inscryption (even if it is a little laggy at times) and any pixel games. in fact most the games i play are from ichio simply cuz of how old my computer is. and when i saw on gameranx that this had been made, i had to dive in and give it a try. I would love to see so many games demade. Like i'd love o see a pixelated 2d version of God of war 1 2 and 3 mixing side scrolling with overhead and isometric views, but be completely pixelated. I'd love to see a pixelated version of Red Dead Redemption one and two that looked more like Westerado. The guys that make these demakes are awesome geniuses that prove that what makes a game isnt always ray trace everything  bla bla bla. dont get me wrong i love some nice graphics, i really do, but it seems like a lot of AAA games these days focus too much on what games look like than how they work or what they do, so much so that they use the looks as their selling point, kinda like the recent unreal 5 demos like the matrix one, where it showed all the pretty, but the cars windshields still glitched out of existence after they got so far away. Games these days seem to be the same bag of nuts and bolts with the same glitches and problems, just wrapped in a nicer bag. And then someone comes along and makes something like this, and basically takes that pretty bag and not only replaces it with sturdy durable burlap and leather, but also fixes some of the worn threads on those nuts and bolts. i know, that was the worst analogy ever, but you get my point. This thing is an amazing acheivement and a great showcase of what is possible when you have limitations. I just wish one of those limitations wasn't analog sticks and remapping controls.

Sorry for the novel, my fingers get carried away sometimes...a lot of the time...all of the time.

This one is cool, good to know you still have time to enjoy PSX gems and this demake! Hopes are she adds a full dual analog control scheme that can easely replicate the original scheme but I think thats taking it too far. I just want to control my character with the Stick since, imho, the normal DS dpad is atrocious for games that require you to contantly hit a direction without needing to do remaping around.