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BloodbornePSX

Relive the first few hours of the PS4 classic, rebuilt with PS1 aesthetics! · By LWMedia

Suggestions for future updates

A topic by KerrangR created Feb 05, 2022 Views: 888 Replies: 8
Viewing posts 1 to 5
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  1.  On the fly weapon transformation: Maybe done with Square+R1, no need for transformation attack just being able to transform without having to go through a slow menu would do.
  2. Storage for consumables: No idea why this isnt a thing, storage was a thing on PSX games, but not in this case, this would make it good for saving extra vials, etc.
  3. Controller Options:
    -Speed control for the camera: Add in a value for how fast we want the camera to move when using R2/L2, its currently way too slow
    -LStick mirrors Dpad: Another thing I have no idea wasnt part of the game already, doesnt matter if its not analog. besides, PSX had the Dual-Analog controller, no real excuse to not add it in as an option.
  4. Using a lantern fills HP: Self-explanatory, dunno why this isnt a thing.

I completely appreciate the work being done and I know its for free. Sorry if this sounds petty or pushy, I love playing this game and I just think these features will make it so much better!

Agreed on 1 and 4 for sure. Trick weapon swapping in the combat flow is a lot of what makes Bloodborne so satisfying to play, so I'd love to see the ability to transform weapons without having to menu. And hopefully refilling HP at lantern is just something that hasn't been implemented yet.

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Also add the Bloodborne Kart as a fun little gamemode/secret, to add some gimmick at least.

The CO-OP mode they apparently implemented in the indev, but nowhere to be found in the release. (apparently in the works right now (new post) : https://twitter.com/b0tster/status/1491220349765439488 )

Is parrying a thing, that could help too. (it is a thing)

Brighter day, the day being as dark as the night is not a good thing, you know what to expect in the night, since it's already dark in the day, I would like it if it's brighter so the details do not hide in the dark, so you can see a lot of stuff, and when it goes to night, it sets the mood, the cutscene does this successfully but the entire map does not, the lighting did not change, it's the same, kinda lame.

Cant tell if bait or serious for the BBkart. Would be fun but I dont think it would be easy to code at all.

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Yes I'm serious about BBKart, they intentionally added it to the game, coded as well (the april fools one), just a little gimmick.

They said that they're actually going to add it as an actual thing but it's nowhere to be found, or maybe hidden too much, or maybe unused.

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defo agree with 3. I'm such an OG gamer that my first computer was a ZX Spectrum. So I was a teenager when the PS1 came out. I had spent my younger years playing Sega Megadrive and snes with D-pad controls, and when the PS1 came out i did the same there. when the Analog controller came out it tok me some getting used to. I still played my driving games with the D-Pad, and the same for platformers. it wasn't till the PS2 came out that i actually eded up using the sticks more, and then never looked back. and when i replay my Playstation 1 games on my PS2 or on retroarch, i always use the sticks. It was really weird controllig a character using he D-Pad again. The sticks make the characters feel lighter and more responsive, whereas the d-pad makes them feel slower. and your reactions for things like imply turning around feel slower. they probably arent, but they just feel that way. and I don't know if I'm the only one that does this, but i find myself pushing the d-pad buttons down harder to try and make the character move faster, even though it does nothing. I actually think i got that habit of pushing the buttons harder or softer because f the pressure sensitivity they put into the PS2 pads, which was great for drivng games and MGS. Anyway I'm getting off track. My point is that yes, while this is a PS1 era demake, the PS1 was the first generation to have dual analog sticks. I remember seeing on game boxes labels that let you know if they were analog compatible or not. I still play my copy of Wing Commander 4 using the analog sticks, and i think the addition of analog sticks would be great. in fact it would leave the D-Pad open for other things. with the PS1 being the first console to have analog sticks ( as far as i remember) I'm surprised the demake wasn't made to have the exact same control scheme as the original game, a game that I'm sad to say....I have never played. Thats right, this OG gamer has never played BloodBorn. And this demake is my first taste of the game. so no matter what this game doesnt have compared to the original, i wont notice, but the d-pad only movement, i do notice. In fact i think it would be good to allow players to remap the controls however they like. With the type of game it is, i think it would be really handy. For example, for some reason i keep pressing Square to attack. I think its because i've played so many games where Square (Xbox X, Nintendo Y) has been the attack button. And i keep instinctively going to use the right stick to move the camera. And it would be nice to be able to just map the controls. I think this is great by the way. I dont know if the full game is here, but it just shows that its how games work, and not how they look that make them good games. I would love to see a full demake of Cyberpunk 2077. Not only would it probably work a hell of a lot better with Ps1 graphics, but I could also finally get to play Cyberpunk on my old as heck Lenovo Ideapad305 15ibd. thats oneof the reasons i love things like this, because it means i can play games i couldnt otherwise play. Its not a bad laptop for its age, i can still play Borderlands, Half life 1 n 2, halo 1 n 2, and newer stuff like Inscryption (even if it is a little laggy at times) and any pixel games. in fact most the games i play are from ichio simply cuz of how old my computer is. and when i saw on gameranx that this had been made, i had to dive in and give it a try. I would love to see so many games demade. Like i'd love o see a pixelated 2d version of God of war 1 2 and 3 mixing side scrolling with overhead and isometric views, but be completely pixelated. I'd love to see a pixelated version of Red Dead Redemption one and two that looked more like Westerado. The guys that make these demakes are awesome geniuses that prove that what makes a game isnt always ray trace everything  bla bla bla. dont get me wrong i love some nice graphics, i really do, but it seems like a lot of AAA games these days focus too much on what games look like than how they work or what they do, so much so that they use the looks as their selling point, kinda like the recent unreal 5 demos like the matrix one, where it showed all the pretty, but the cars windshields still glitched out of existence after they got so far away. Games these days seem to be the same bag of nuts and bolts with the same glitches and problems, just wrapped in a nicer bag. And then someone comes along and makes something like this, and basically takes that pretty bag and not only replaces it with sturdy durable burlap and leather, but also fixes some of the worn threads on those nuts and bolts. i know, that was the worst analogy ever, but you get my point. This thing is an amazing acheivement and a great showcase of what is possible when you have limitations. I just wish one of those limitations wasn't analog sticks and remapping controls.

Sorry for the novel, my fingers get carried away sometimes...a lot of the time...all of the time.

This one is cool, good to know you still have time to enjoy PSX gems and this demake! Hopes are she adds a full dual analog control scheme that can easely replicate the original scheme but I think thats taking it too far. I just want to control my character with the Stick since, imho, the normal DS dpad is atrocious for games that require you to contantly hit a direction without needing to do remaping around.

Would be very cool if mouse controls were a thing in the game, quite troublesome having to press up/down to attack and left/right to look around. Us PC gamers are quite used to utilising both keyboard and mouse while gaming. Undertale made good use of the keyboard only mechanic in what was essentially a 2d game, this is different.

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The keyboard mapping for this game is lacking, yes. But you are expected to use a controller, preferably a DualShock