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(+2)

Really great play on the theme that is executed very well. The art is great, the music is great, and I love his little stabby animation. I think this is pretty close to being a perfect entry.

I do have a handful of small complaints, though. The collision with the boxes feels like it could be a little more generous so you don't get hung up on things nearly as much. I think you should probably move the gravestones up further, because it feels a little bit like a betrayal of the theme to have to go into the level to read them and then restart to finish the level because you've gone too far in.

Finally, I think you should have more health. Dying in one hit is a little frustrating when it means you have to redo the whole level. Also if you had a health system, that would mean that you could place health pick-ups throughout the levels in an interesting way that allows for a puzzle-y risk/reward system.

Overall excellent entry and I wouldn't be surprised to see it in the highlight video at the end.

(+1)

Thanks a lot! Art is by Thomartin and music by Csx42, and fun fact: the little stabby animation actually used to be a slow stab but on accident I made the animation super fast and somehow we liked the look of it so we kept it!

Collisions have been improved in the latest build! And for the grave at first I thought I liked how you had to restart so it would introduce the restart option to players even if they never got to restart before, but actually you're totally right! We now wanna add something like hearts that you lose each restart, so now it would be important to really think ahead instead of rushing into it like a madman and constantly restarting!

On health, well, we're adding health, but I don't think I'll make it so you don't restart the rooms though, it would ruin quite a few puzzles if you could just go through the blobs and also if they hit you then they would give you knockback I guess? But I feel like that would ruin the entire feel of the game that you DONT go back (even tho you could argue restart already does it ha), so yeah, I'm not too sure how to do that. But I'll def be adding health pick-ups like you say for the system I just explained earlier! That would be cool! I'll also add some money system so maybe at some room you'll have to think, do I get the money or the heart, knowing if you lose all your hearts you'll lose all your money (you wouldn't go back to a checkpoint, I really wanna make it so you never go back!), and once you reach a merchant you would have to think hard if you skip him or buy certain items, since you would never be able to go back to him ever again!

But yeah, thanks a lot!

Sounds like you're thinking about a ton of interesting stuff. Good luck!