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Ok it took me awhile to understand what the heck was going on here, but it's actually pretty cool! I haven't actually played the megaman battle network games, but that seems to be the general idea of the gameplay here. The dialogue before the fights was fun and the fight text leading up to the battle was cool, but the art seemed to be all over the place and seemed to be from a dozen different art sets. The battle itself is pretty chaotic which can be a good thing, but lost track of where I was an where the ai was going pretty quick. Overall though I think this is a great idea that could use a lot of polish. Nice job!


Just a quick addendum to my jam submission comment, be sure to credit your assets that you used so devs know what to rate you on.

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Yeah, battle network was definitely the main inspiration here good catch!

Thanks a lot for the feedback, I'll definitely try to work on the tutorial earlier since I really regret running out of time for it~

Fair point on the art, I definitely could've curated the sets a little better to make sure everything meshed. 

As for credits there *should* be a hyperlink in the game description with an itemized list if you'd like to check out all the talented folk I used art from (and they're all great/super deserve the extra eyeballs!).  I went ahead and also added a second link above the fold since you're right I definitely want people to know where everything came from!