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A jam submission

Apex AeonsView game page

Made for Xanderjam: Survival of the Fittest. Features real-time monster battles.
Submitted by PrinnyBaal — 13 hours, 58 minutes before the deadline
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Apex Aeons's itch.io page

Results

CriteriaRankScore*Raw Score
Art and Graphics#102.7223.333
Theme Relevance#122.9943.667
Sound FX and Music#132.5863.167
Fun / Gameplay#132.5863.167
Overall#142.5863.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was fun! The dialogue was funny and after I got the hang of it I was able to beat all the enemies. The strategy I used was staying in the middle and casting the thunder wave ability as often as I could. Now I am curious to go back and play more because I want to know what the other abilities and aeons do :)

Developer(+1)

I'm glad you enjoyed and thank you so much for your feedback!

Funny enough, that was the strategy I personally fell back on while I was testing so I guess great minds think alike there :3

Just as a heads up there isn't much difference between Aeons (at least not yet I've been thinking of putting together a post-jam version with a lot of the extra features I had to cut, plus some re-balancing to make the core gameplay more fun) but beating the game with the other abilities is definitely do-able and might make for a cool challenge run!

Submitted (1 edit) (+1)

Ok it took me awhile to understand what the heck was going on here, but it's actually pretty cool! I haven't actually played the megaman battle network games, but that seems to be the general idea of the gameplay here. The dialogue before the fights was fun and the fight text leading up to the battle was cool, but the art seemed to be all over the place and seemed to be from a dozen different art sets. The battle itself is pretty chaotic which can be a good thing, but lost track of where I was an where the ai was going pretty quick. Overall though I think this is a great idea that could use a lot of polish. Nice job!


Just a quick addendum to my jam submission comment, be sure to credit your assets that you used so devs know what to rate you on.

Developer (1 edit)

Yeah, battle network was definitely the main inspiration here good catch!

Thanks a lot for the feedback, I'll definitely try to work on the tutorial earlier since I really regret running out of time for it~

Fair point on the art, I definitely could've curated the sets a little better to make sure everything meshed. 

As for credits there *should* be a hyperlink in the game description with an itemized list if you'd like to check out all the talented folk I used art from (and they're all great/super deserve the extra eyeballs!).  I went ahead and also added a second link above the fold since you're right I definitely want people to know where everything came from!

Submitted(+1)

Nice job on this one.  I thought the combat was pretty fun, and the writing was good and funny as well. (those randomized start of battle messages were really great in particular) 

On the gameplay side, it felt a little awkward trying to pick moves on the fly, especially since every time you open the menu to choose a move it starts at the first one and you have to scroll down to use anything else. I think some way to more quickly use moves would be better, like mapping them to four directional buttons or even just saving the last move the player used and having the new default move be that. Initially I was trying to vary my attacks, but ultimately the only way I could win was jumping around spamming fury swipes because that was the fastest way I could attack.

Overall, really good and memorable jam game.  I think you could really easily polish this, add some content and turn it into a full release .

Developer(+1)

Thanks a lot for the feedback!  And haha, I'm really glad the dialogue came across well!  I wrote a lot of it during the last caffeinated nights of the jam so I'll admit I was really nervous about it ^^;;

Definitely fair points on the gameplay, and I like your suggestions for speeding up move selection.  In the end I do want this to lean heavier on strategic and varied choices so I super appreciate the rundown of your experience trying to play that way and how the system/controls pushed you out of it.  

Thank you very much!  That means a whole lot coming from you!