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The creative use of platforming here is very impressive. I was wishing that there were some solid platforms, until I also discovered the stacking ability. Combining the platformer genre with the puzzle genre is a great fit for this game.

Being able to control the walk speed would help out, I think. Turning it low for fine movements, like making "stairs," and turning it high for getting across large empty stretches of a map quickly.

Thanks for the feedback.
Walk speed  is interesting especially asUnity WEBGL builds can speed thinks up a bit.