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I wouldn't really call this a platformer without a character, even though the box isn't human it is still the player's form of agency within the game. A platformer without direct control would be more fitting, I think. 

As others have said, the controls are very sensitive, which results in the box flying all over the place. I think it might contribute to some of the glitches too as it must be hell for the collision detection. Graphics are really nice. One suggestion, a button to refocus the camera on the box might be good.

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Thank you for playing. Our idea was that it would be a platform without an active character, we were even going to use a character with his arms crossed like he was refusing to play, so you would move the world around him.

Thank you for the tip! We have it in our future work to recenter the box after 1/2 seconds of not clicking the world. It would help tons when it flies out the screen.