You made it half way through NG+0! A bit more and you would have been in NG+1 land (each NG+x is 100 enemies)
andreferreira
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When the Void rift opened no one was ready for what would come out of it. The Void enemies are vicious and ruthless creatures that turn anything they touch into Void matter.
White turns Black and Black turns White
Alive turns Dead, but worst of all, Dead turns Alive...
The Tower is the last barrier between humanity and eternal doom.
https://itch.io/jam/1-bit-jam-4/rate/3004577
Survive as long as you can, beat your highscore or fight for the global highscore with other players.
Highscores are real and live, you should be able to refresh the browser and preserve your highscore.
Super polished overall, and super engaging puzzle mechanics. Moving the lava realtime vs on action totally changes the feel of the game, it would make it more strategic while now it sort of leads to some risky actions which might be a good thing.
If you're serious about moving mobile with it, invest some time in playtesting, change the game a bit (even in directions you don't necessarily agree with) and gather feedback.
It's really cool how the rhythm determines the pace of the game!
Future tips: If you want to develop it further, consider adding some sort of penalty for just shooting non-stop (enemy jumps forward a bit, or next shot takes a while longer). Also, you have a great oportunity to create a mechanic similar to beat saber's where there is an optimal "kill spot" for each card that matches the background music.
This was my 1st time using Pico-8 and I have to say what a joy it was!
https://itch.io/jam/mini-jam-69-hell/rate/854899
Coming from Unity and a bit of Unreal, Pico8-8 is super fun to work with, you can get tons of stuff done SUPER fast.
Overall, awesome little engine, I encourage you all to give it a go! Happy to pay the 15$ for it!
Have you guys tried it? Want to try it? Have any questions I can asnwer?