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(+3)

This is a really neat idea, and feels like it has a lot of potential. :) The gravity wells are fun to use, and could maybe be extended to support things like e.g. repulsion wells. Regarding the gameplay itself, I think a few things may improve the experience: 1). Improve the predictability of the bullets. One potential way would be to cap their velocity while in a gravity well, or have them maintain a min distance from the well's center. 2). Make the ships more aggressive. At least in the early levels, I didn't really feel in danger at all - it was mostly just trying to figure out how to send the bullets back. 3). Make the gameplay a bit more fast-paced. The early levels felt a bit slow, and speeding things up a bit may make the game more exciting.

Overall, very nicely done!

(+1)

Glad you liked it! We had thought about inputting more alternatives - such as repulsion effect you mentioned it but also things like slow motion bonuses, teleport-like worm-holes and stuff like that - but we had to account for the time we had (Which we got really close, like, 10 minutes before the mark if I'm not mistaken!). About the bullet predictability - yeah, we got that comment from others and although it seems to be precise mathematically maybe it's one of those things were it starts to hurt the game. We had not thought about forcing a distance from the center, which I think it's what you mean, so props - we may give it a shot in changing that afterwards.

Thanks for taking the time to give us input, by the way, we really appreciate it!