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(1 edit) (+4)

`Submitted by DannyVegasandrerxShyvanmisantiago17doublejv with 17 seconds before the deadline`

17 SECONDS - WTF

Congrats for the game.

The game nails its aesthetic and the way it presents the challenges on the screen is pretty nice. It informs the player its goals and provides a good visual explanation on what the player can and can't touch. Also, pulling and releasing the firefly thing works really well, both in design and functionality.

The mechanics choice and timing are well thought and considering everything this game has a lot of potential for mobile.

Regarding improvements, it needs some balancing and bug fixes, maybe a tutorial and a smoother difficulty curve. But I mean... Its a jam.

Good game.

(+1)

Your feedback made me really happy! Really deep analysis, thank you for your time. 

Yes, Mobile! We're already working on a mobile version! And now that we have time we'll focus on level design and make sure we show the player all things needed.