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DannyMator

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A member registered Jan 24, 2017 · View creator page →

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Rated! Last call everybody!! I appreciate if you can rate mine as well

https://itch.io/jam/brackeys-13/rate/3332295

Thank you! Hitting the printer was more of a narrative excuse for the printer errors changing every round. And, well, also something we wanted to do with a real printers

Woah, think we nailed the frustration part of it! Thanks! The game was made with Unity.

Only the environmental penalty, you'll have to deal with the guilt of all those chopped trees that made the paper you so irresponsibly wasted... Just kidding, we intended to have that as a counter or a mechanic, but we ran out of time, unfortunately.

Glad you liked it!

Wow, thank you so much for your thoughtful feedback! Printers are such an incomprehensible piece of technology for me. It should just work, but it's never that simple, right? 

Glad you liked our game!

I'm sorry if this brings you past traumas!!! Hopefully, bonking the printer released some of that tension. Thank you for playing!

We wanted to reward you for pushing through 10 levels of intense printer misbehavior, glad you enjoyed it!

I'm glad you managed to push through your fight with the printer. Thank you for your kind words!

Thank you for your feedback! I definitely agree there could be some unfortunate misclicks there. And YES, we really wanted to make the wasted paper count, we just ran out of time :'(

Glad you liked it!

Thank you! I agree it is not so clear, you actually gotta click the thing you wanna recolor to enable the buttons.

Cool idea of tying death with the narrative. I wish the "dimensions" had different mechanics to really land the idea.

Congratulations on your submission!

Cool-looking celestial bodies. I first thought my health bar was a shield, it could have been an interesting mechanic. Good job with this submission!

This game is amazing, it's such a cool concept. I died so many times being greedy about a cool looking equip and exploding before I could replace the parts. I'm amazed at how deep the gameplay goes for a game made in 7 days.

Insanely well made game, great work!

Oof, that's a really hard game, wow! I loved it; it's honest, stressful, hard-earned fun like a good platformer should be. You got so creative with the level, and I think you really put together something great. Not to mention the funny death markers that made me wonder, "Is that jump really that hard?". The answer was "yes" more often than not

Great job! 

The camera is a bit nauseating, that kept me from playing a bit longer... But it is a cool idea, I really like the map being hidden during minigames. I had to complete the minigame and memorize the layout while driving at full speed without crashing. Very interesting dynamic.

Great game overall!

WOW, I'm baffled that you came up with three new languages, each with its own vibe and nicely presented rules. The art style is amazing! As time progresses, my screen gets so filled with open manuals and random junk that comes with the letters. It was a really well-planned, chaotic progression.

Super inventive game. Great job!

Cute game. Interesting item diversity for a simple runner game. Except for the skull, everything has a little bit of utility, so it's less about dodging and more about planning what you want to pick up. Great job!

What a fun concept! Loop Hero meets slide puzzle meets Balatro??  It got a bit overwhelming too quickly for me. I was tiring myself trying to get the "perfect" path, so often, I would just run it and hope for the best. But wow, I am really impressed by the execution. Really nice work!

Loved the twist of the balance mechanic. Sometimes, I was intentionally missing a few thirsty cowboys just so I could keep my balance for the next ones. The pace, music, and overall chaotic atmosphere brought me back to Master System games, can't really explain why. Nice work!

Very fun visuals! It reminds me of classic adventure games I used to play as a kid. It took me a while to learn the controls, it didn't make sense to me that I had to return the broom to that specific spot before I picked up the extinguisher. And there is a RUNNING speed using Shift, please put that in the controls info! I didn't manage to win, but had a blast playing it. Good job!

I appreciate that this game feels balanced. The pace at which the aliens arrive is very manageable at first, giving you time to understand what's happening. Nice work!

This is the first clicker game that really got me thinking about my every click. Super nice mechanics to play around. Cap your doom % buying peppers just so you can purge everything with the level up herb, having to remember to click while gold is active so you don't waste clicks. Very well thought out, excellent job!

Cool concept! I like that each mistake gives you clarity over what you did wrong. Good job!

Nice game, reminds me of Doodle God or those alchemy games where you end up mixing random things just to check what works. First explosion made me burst laughing, I definitely wasn't expecting that! Good job!

Hey, every jam is a new learning experience. Hope you have more time in the next one, your other projects seem fun!

Agree with the "scrolling should be faster" comments, but fun game nonetheless. Good job!

Cool looking game. The movement is perhaps trickier than it needed to be, It felt  super slippery. I guess that makes sense, considering the editing mechanic, but I'd rather use it to pass through tough platforming sections than fix my messy movement. Really inventive concept nonetheless, nice job!

Awesome game! Heavy Crazy Taxi vibes. It took me a while to realise the explosives were boosts, I was ready to be chased and use them as a Mario Kart banana throw. Once I got it, I had a blast playing it.

desculpa, amigo

Fico muito feliz que tenha gostado! Eu também quebrei bastante cabeça decidindo o que fazer de presente. Não constumo desenvolver puzzles e não saco quase nada de lovecraft, então foi bastante desafiador, hahaha! 

#randomicon community · Created a new topic Suggestion box

#randomicon is meant to inspire creations of all kinds, but this space is meant to inspire #randomicon to develop features of all kinds!

(2 edits)

I created a series of short experimental games inspired by three icons that were filtered by viewers on my Twitch channel! I gave myself around 2 hours to complete each of these browser games. You can check them clicking below.

#randomgames

This is a thread for everyone to share all the great stuff you created inspired by #randomicon! You can post any type of media, but please keep this thread clean of NSFW material. Feel free to leave links! I will be checking this thread from periodically to like/retweet/comment/rate or whatever I can to express my gratitute! 

We actually had that feature fully functional, until we deactivated it trying to prevent the background music from desynchronizing. But whoops, music got removed anyway and we forgot we could add this feature back! Sorry! ¯\_(ツ)_/¯

Thank you for your feedback!

Relieved someone got that reference! Thank you for your feedback, I understand it's not completely clear how the input stack works, but I'm happy you figured it out!

What a delightful surprise! Completely in love with the whole career path and the small spice of personality picking yourself a color, age and name. Great job on this one!

Try to download it from the game page, here Fireflies

Amazing bundle!!! Truly happy to see this all happening and outnumbering the goal a few times! I'd like to contribute with a free browser app #randomicon. 

URL: https://dannymator.itch.io/randomicon

Thank you!!! Glad you liked it!

Senti um calorzinho jogando, muito fofo!