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I like the game. The death sound and enemies' different ways of dying is nice. Don't know how low and high stance is different, I just use high stance and crouch shoot at everything :D

I agree with other comments here. instant death from pit and explosion is frustrating. Adding jump buffer will help a lot, because I died many times from jumping too late.

The snakes are hard to spot, if this is intentional, then you did very well.

For the boss, it would be nice if there is an indicator of how big his explosion will be, to reduce frustration from dying even when you think you are safe.

Look forward to see what this game will be like once it's finished !

(+1)

I'm glad you enjoyed the game. A lot of the problems mentioned are things we didn't get to tweak or tune before submitting for the Jam, some of which have already been updated. We will update the game after the rating phase is over. I really enjoy the high/low aim myself, but like you said I only switch if its necessary, and there's not really any scenarios that require the mechanic so far, but in the future you will have to switch in order to hit certain animals, enemies and boss's. Also exactly where you hit an enemy will cause varying amounts of damage. The snake I tried different color schemes with, but it didn't look like a rattle snake so now it has a little more contrast and an outline, for the demo purpose its a bit of a Gotcha! Thanks for your feedback and for playing! Keep an eye out for updates!