heyhey, yeah absolutely. The idea was to create a game for my DnD group, they have had a vision in which they would see an almost apocalyptic scenario. I wanted to create a game in which they had a limited amount of time, in it you could talk to people or explore the world to perhaps find rarer points of interest. Quantity vs quality information, that was going to be the struggle of the players as they had to actively choose to pass on certain characters to talk to, perhaps even their own. (I have 7 players in the group, so there are a lot of player characters among the npc's).
Opening doors would cost resources, and so would using a teleporter, likewise, a conversation would cost that same precious time. that was the gameplay element. Visually one of the things that happend was that a moon was split, and one half was turned into a sun, this is actually what made me consider using the dnd setting as my theme inspiration :P as there was no sun before in this world, and doing this saved tons of life, it just requires an evil ritual to pull it off :')
I hope that cleared up some reasoning for the theme ^^ I knew when I made the game that my target audience was.. niche let's say :')