Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RayRobinVermeulen

60
Posts
8
Followers
4
Following
A member registered Mar 30, 2020 · View creator page →

Creator of

Recent community posts

oooh that makes sense, yeah I had 5 roving bandits with guns and horses and realised any more would just be unhandy xD so I didn't bother. I had more gold than I could ever spend and was like, yup, well I think I did good :')

super cute :') I really like the silly mood the game has, it feels like you guys had a ton of fun making it, just through the gameplay alone ^^ good entry

heyhey, yeah absolutely. The idea was to create a game for my DnD group, they have had a vision in which they would see an almost apocalyptic scenario. I wanted to create a game in which they had a limited amount of time, in it you could talk to people or explore the world to perhaps find rarer points of interest. Quantity vs quality information, that was going to be the struggle of the players as they had to actively choose to pass on certain characters to talk to, perhaps even their own. (I have 7 players in the group, so there are a lot of player characters among the npc's). 

Opening doors would cost resources, and so would using a teleporter, likewise, a conversation would cost that same precious time. that was the gameplay element. Visually one of the things that happend was that a moon was split, and one half was turned into a sun, this is actually what made me consider using the dnd setting as my theme inspiration :P as there was no sun before in this world, and doing this saved tons of life, it just requires an evil ritual to pull it off  :')

I hope that cleared up some reasoning for the theme ^^ I knew when I made the game that my target audience was.. niche let's say :')

The rose and her thorns went on to become infamous bandits~ First game was a little confusing, but afterwards I enjoyed it quite a bit :P shame there is no end state, but it's fun ^^ really nice entry

I took a look today at fixing the issues I ran into, but it I'm a little stuck at the finish line :P so anyone who's interested in checking out the game when it's done. It might take a little, I'll need to talk to a friend who's better at code than I am :P

It took a bit, but I really do quite like the concept, I do feel that once you get it, it becomes quite easy. I'd love to see another factor play allong with the game, also a second player placing cards likely adds, allowing for more choices in what's a worthwhile play. Atop of that perhaps not redrawing cards and just forcing a player to make bad moves sooner or later. Though ofcourse, it is a tricky game to step into, so I also get you didnt :P I think the idea is really fun though and if you do ever add to it, let me know, I'd love to try it

It looks absolutely incredible~ also the feeling is really nice! the buying and selling is a little confusing and I still dont fully get it. But the atmosphere really makes this game, Lovely job, excelent

yeah, it'll be an interesting experiment, the goal of the game is to give my dnd party some clues as to a vision they saw. But they have to pick between exploring and gaining rare clues, or gathering a lot of information. I have no idea if it will turn out well :P but I'm happy with it either way, some playtesters when it's done would be great tho :D

yupyup, thanks ^^ 

Thank you so much ^^ yeah I really liked the reflection touch too, it's subtle but really adds to it

yeah I was very disappointed about getting stuck, but rounding everything up and just seeing what I made despite it was great ^^ thanks for the kind words :D

what a great idea! I really love it, the eyes are such a lovely feature in the animation too! The story was pretty cool, I think expanding that with some dialogue would be great. Seriously great job, very charming game and idea ^^

Absolutely~ We were really on a time crunch, a lot of the errors were added during the quick copying into the game. Agreed though, we had a lot more content lined up, but we simply miscalculated and couldn't fit it in :P We aim to implement it all in post though

Amazing xD once the stacks start falling, they ain't stopping :') I love the strechy legs, it's amazing

I absolutely love the movement in this game. Just being able to fly around was super fun. I totally did the story in the wrong order because of it :') but I really enjoyed flying and spinning around. Also, the style looked super cute, really well done! 

If the stairs are broken take the elevator. yes. :')
really nice tho, was very curious, and I liked it a lot. got stuck a few times, and really appreciated the pixel in the distance that showed the home platform on numerous occasions xD  well done

awww, that's really nice  <3 the ending was a tiny bit confusing, but the overall fibe was really well done. Really good work, loved the guitar play too

Sorry sir/madam, I could not find your yellow beenie, perhaps we can however interest you in one of 10000 black suitcases that appear to be covering it? :') Real fun idea, quite relaxing actually, though after a while it feels like I'm being a slowpoke :') only got 15

I'm very gald to hear it and that you liked the look of it, I was very proud of the appearance ^^

Thank you :)

I originally ment to because I thought it'd feel nice and cinematic, then I wanted to change it. and only after I got used to it and people mentioning it was I like: "oh no! I forgot!" Haha ^^' Well at any rate, thanks :)

really interesting idea! great job ^^

(1 edit)

LOOP NOU MEE! STOM KUTSCHAAP! (<3 love it)

I did it. I got ball. Is good dog.

looks super cute :')

real fun, the difficulty feels harder, not in a bad way though. The win triggered on 40 instead of 50.  Not sure if this is intended? and the party randomizes, pretty fun, but I wish I knew more about them as characters, perhaps when they do individual actions or take damage add some flashy effects per thing. with like -30 hp that like fades away from the portrait. or "STEAL!" when the rogue steals from the party. It's also a little hard to understand what exactly certain party members do. But good job, I really like the feeling of the new version :D

Maximum controll reached, you lost? I thought that was the win condition? oh well, funny idea :P does need some more playerfeedback, but really fun, would like more interaction with the party. If you wish to develop post jam I'd recommend options to recruit other party members with stats, classes and personality traits. so that you might have different types of conflicts between them depending on their ideologies. 

Overall, very fun ^^ if you do continue with it I'd love to hear more about it :D

fun game :) it isn't super original, but it is a really solid shootypewpew :P

The fights go out of controll so fast xD amazing. The game was a little lacking I feel, but it was very nicely pollished~ great job :)

fun rediculous idea xD The healer just... *bogaloo's out of there* 

Really fun mechanic~ a littl janky where sometimes it would catch on edges, but the bug aside, really fun :)
I couldnt get past lvl 4, and lvl 2 seemed harder than lvl 3, but other than that, really fun :) doing lvl 2 with only 2 blocks used genuently made me feel clever :P good job

holy shit that's amazing xD oh how frustrating and accurate that was :')  really funny game, definitely out of control xD amazing job on everything

xD the 6 and the 9 made me ragequit. But a really simple idea that works suprisingly well. had me laughing and cringing while playing xD good job

Very nice~ I'd like to see some tactical effects and all and a more fleshed out full game :D Great proof of concept ^^

It looks great~ cant help but be kinda confused though, I think the random shooting just makes it take forever, I spend over a minute just shooting at a single target before giving up. 
It think removing that mechanic will make it way more fun, but other than that, it felt really fun, the random movement mechanic seemed pretty fun too~

I love the floating and draft~ I do however find the sudden teleport after a little while of flying very odd, and I never quite understood it, it was pretty frustrating as it wasn't always accurate.

Overall though, super sweet~ I'd like to see more

incredible atmosphere~ I couldnt get past the dogs though~ they were really tricky. The game was interesting and I'd like to have seen more of it, but it got a little too frustrating after dying around 20 times xD I am not great at memory of where to go though, so that's likely on me :P but really well done on the game, it's really cool! gj

nice idea, the spinner is a little frustrating, but it's really quite cool.  the idea is pretty neat though, really good job on such a complete experience :D

nice idea, the spinner is a little frustrating, but it's really quite cool.  the idea is pretty neat though, really good job on such a complete experience :D

nice idea, the spinner is a little frustrating, but it's really quite cool.  the idea is pretty neat though, really good job on such a complete experience :D

most memelike game so far xD really funny, the skills are a little annoying to controll though~ the non rotating skills would be nicer I think, but really good job, it was fun :D