oooh that makes sense, yeah I had 5 roving bandits with guns and horses and realised any more would just be unhandy xD so I didn't bother. I had more gold than I could ever spend and was like, yup, well I think I did good :')
RayRobinVermeulen
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heyhey, yeah absolutely. The idea was to create a game for my DnD group, they have had a vision in which they would see an almost apocalyptic scenario. I wanted to create a game in which they had a limited amount of time, in it you could talk to people or explore the world to perhaps find rarer points of interest. Quantity vs quality information, that was going to be the struggle of the players as they had to actively choose to pass on certain characters to talk to, perhaps even their own. (I have 7 players in the group, so there are a lot of player characters among the npc's).
Opening doors would cost resources, and so would using a teleporter, likewise, a conversation would cost that same precious time. that was the gameplay element. Visually one of the things that happend was that a moon was split, and one half was turned into a sun, this is actually what made me consider using the dnd setting as my theme inspiration :P as there was no sun before in this world, and doing this saved tons of life, it just requires an evil ritual to pull it off :')
I hope that cleared up some reasoning for the theme ^^ I knew when I made the game that my target audience was.. niche let's say :')
It took a bit, but I really do quite like the concept, I do feel that once you get it, it becomes quite easy. I'd love to see another factor play allong with the game, also a second player placing cards likely adds, allowing for more choices in what's a worthwhile play. Atop of that perhaps not redrawing cards and just forcing a player to make bad moves sooner or later. Though ofcourse, it is a tricky game to step into, so I also get you didnt :P I think the idea is really fun though and if you do ever add to it, let me know, I'd love to try it
yeah, it'll be an interesting experiment, the goal of the game is to give my dnd party some clues as to a vision they saw. But they have to pick between exploring and gaining rare clues, or gathering a lot of information. I have no idea if it will turn out well :P but I'm happy with it either way, some playtesters when it's done would be great tho :D
real fun, the difficulty feels harder, not in a bad way though. The win triggered on 40 instead of 50. Not sure if this is intended? and the party randomizes, pretty fun, but I wish I knew more about them as characters, perhaps when they do individual actions or take damage add some flashy effects per thing. with like -30 hp that like fades away from the portrait. or "STEAL!" when the rogue steals from the party. It's also a little hard to understand what exactly certain party members do. But good job, I really like the feeling of the new version :D
Maximum controll reached, you lost? I thought that was the win condition? oh well, funny idea :P does need some more playerfeedback, but really fun, would like more interaction with the party. If you wish to develop post jam I'd recommend options to recruit other party members with stats, classes and personality traits. so that you might have different types of conflicts between them depending on their ideologies.
Overall, very fun ^^ if you do continue with it I'd love to hear more about it :D
It looks great~ cant help but be kinda confused though, I think the random shooting just makes it take forever, I spend over a minute just shooting at a single target before giving up.
It think removing that mechanic will make it way more fun, but other than that, it felt really fun, the random movement mechanic seemed pretty fun too~
incredible atmosphere~ I couldnt get past the dogs though~ they were really tricky. The game was interesting and I'd like to have seen more of it, but it got a little too frustrating after dying around 20 times xD I am not great at memory of where to go though, so that's likely on me :P but really well done on the game, it's really cool! gj