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Quite fun, but it's not clear what the hitbox is and the sword has a little too much of a cooldown between the swings. I'd lower the cooldown, but make the deflection area narrower to counterbalance it. It looked good, sounded good, felt rather good, good job overall :)

Thanks for your feedback ^^. Game feel is something I am trying to improve on and I think I learnt a lot from doing this jam, but I did notice some of the things you mention (especially the hitbox) were off as I was testing, I just didn't have the time to redo all the things needed to change it, I'll try to structure it better next time so I get it all perfect before working on the art.