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(+1)

Awesome idea, but it needs another iteration. The sound effects pile on top of one another, overpowering everything else, the car sections feel slow and sluggish, and I somehow died after I won the round? 

I love the visual style, though, and the audio is really cool except for the sound effect problems! The songs are great and the voice over is really cool (in a totally so-cheesy-it's-awesome kind of way). There's something amazing here, and it's worth another pass at it to make the game part of the game just as sweet as the rest of the package.

(+1)

Thanks for playing!
The sound effects unfortunately were mainly placed in last; especially the voice over bits resulting in the issue of audio clutter I didn't have time to fix. But! I've been thinking of a smart system to fix the issue, likely by adding more position based sounds; as well as importance volume modifiers.

And the death bug is interesting; I'll have to make sure the player can't die after winning a round. And probably make it so you're not in a fight at the end too. I wanted to add in slow sections for the story moments and then faster "hyperspace" sequences for the combat to keep things nicely paced, visually interesting; and altogether more fun. Unfortunately that thought came to my brain in a dream where I worked on the game more after I crashed once my end point in the jam came.

Thanks for the thumbs up to the music! I'm not the most confident in music and since the story came up as "Ah yes this is my music that I'm trying to get published across the universe!" music became a bigger point than originally planned. And the whole cheesy feeling is 100% intended so I'm glad you liked it! The entire game was inspired by a lost to time cartoon called "Moonbeam City" which has a ton over the top cheesy yet enjoyable 80s references/style/humor; which I really love.

I'm planning on a post-jam update in the week or so; as well as a more long term plan. But there's a lot of planning to do past the post-jam update.