That's a good score! Great job!
7puppies
Creator of
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Oh no! I'm not sure why you couldn't restart. Perhaps try clicking the back arrow on the dialogue box a few times? That's not really a block, though, it's just the 'stopped time' ending. Time just stays stopped forever.
Yup, only one choice, and yup, I forgot music! XD This was never intended to be a 'serious project' or even to be rated highly. I was going to mess around with some tools and art anyway, but this jam gave me a theme and a deadline, two things this project desperately needed. It's just a bonus that all these awesome people get to see it too!
This seemed like a super personal, quietly beautiful project. Game jam or no, the world needs more of these.
Unfortunately, I found the platforming to be super frustrating. Every time you miss a jump, it's all the way back to the beginning, but you often have to jump somewhere offscreen, so it's really hard to judge jumps, so I lost progress often. The writing was excellent, and I wish I was able to see all of it.
Love the unsettling mix of 2d and 3d- really sells the story! Unfortunately, I thought the third door in the kitchen by Claude went outside, and didn't try it until my 9th attempt, so I kept getting endings 2 and 3. But other than that, it was really cool! Love the head-switching idea, would love to see more of it! :D
Very cool idea! Loved the twist at the end. Ran into one death, would have liked a restart button instead of it showing the death message over and over (and over and over) again. But it was interesting enough to try again, and I made it on the second try! It was pretty much impossible to know ahead of time whether a plan would work, which is fine in a game this short, but if you ever extend it, I would suggest checkpoints since there is an element of luck in the dice. :) The story was great, too, exactly the right length.
Awesome idea, but it needs another iteration. The sound effects pile on top of one another, overpowering everything else, the car sections feel slow and sluggish, and I somehow died after I won the round?
I love the visual style, though, and the audio is really cool except for the sound effect problems! The songs are great and the voice over is really cool (in a totally so-cheesy-it's-awesome kind of way). There's something amazing here, and it's worth another pass at it to make the game part of the game just as sweet as the rest of the package.
It seems that Bitsy is the wrong tool for this particular experiment- the dialogue box is simply too small for your long, meandering sentences. Normally I love whimsical writing like this, but I had a hard time following sentences that were three or four dialogue boxes long. I'm afraid I didn't really catch what this is about. Every sentence seemed to trail off into completely random ideas.
Was there a connection I missed? Would you care to post a transcript of the dialogue? I think that would help a lot.
Hahahaha, this is amazing! I love the art style of walking around the pizza parlor, but maybe next time, start with the main game part so you have time to finish? (Unless the story was really about how little gameplay matters in a story, if it can be just replaced by title cards saying 'here's a game'...)
Regardless, I enjoyed this immensely. Laughed the whole time!
Aw man, the description sounded so cool, and the art looks pretty sweet, but I can't read it. The font is difficult to read, the color contrast makes it difficult to see the font against the background, and sometimes the dialogue box is even obscured by objects/the background. Not to mention that the words have a frustrating mix of auto-advancement and button advancement that makes it feel really slow.
I was disappointed not to be able to finish the game, because it looks really cool. I would love to see an updated version that is readable! :D
An interesting idea, but the point of view jumps all over the place. We're making choices for Alexa and for Gaby, and eventually, the story ends abruptly when you choose the choice 'Knock! Knock! Knock!' Still, I was intrigued by the snippet I was able to understand, and would love to know where you were going with this. Did you post the source code anywhere? Would you be willing to post a plot summary (marked 'spoilers' if necessary)?
I had a hard time telling which puzzles I solved, and which ones I didn't. One of them the teacher threw out, a couple of them boiled, and one the teacher threw the book out the window. And there were a couple of explosions, but at least one of them was not mine. Ugh, now my answers are sounding like riddles! It was a fun game, though.
This game is AWESOME! Just what I didn't know I needed! I've run through the tutorial, and flipped through the patterns (a genius idea, the pattern book), and I already see the massive potential for what else I can do.
But I'm having a problem: the Tab key doesn't cycle through the neuron connection types for me. Is there an alternate input that does the same thing? Like how you can move the camera with WASD or by using the left mouse button to pan around the environment?
It looks like all the creatures in the pattern book require connections of type Inhibit to keep the neurons from all firing at once, and I can't figure out how to do that. I'm not sure if this is just my computer or a problem with the game, but it's happening on the downloaded version and the online one.
Also, I love the music. It's very chill.