Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Awesome theming and tone. I love that there's a given setting and throughline rather than generic prompts (which can be fun, too, but with a lot more work!), and I double-love treating time as this mechanical, useable thing. Ironsworn's mechanics feel like a great fit for this type of pseudo-linear solo play, and you've really packed a lot of effective worldbuilding and story inspiration into a tight, readable space. I think the moves could stand to be more specific to help shape the player's journey and interpretation of the dice, but I also appreciate the accomplished brevity and the balance between specifics and ambiguity.

This really opened my eyes to a way of writing solo RPG content I hadn't encountered. Super cool!

Thanks a lot for checking the game out and giving your feedback! I'm really happy you enjoyed it.

And on the moves, I do think you have a point. I have been going back and forth on being more specific and the more ambiguous, open nature of the moves as they stand now. In the end I stuck with brevity, but definitely still a dilemma/balance to consider!