Awesome theming and tone. I love that there's a given setting and throughline rather than generic prompts (which can be fun, too, but with a lot more work!), and I double-love treating time as this mechanical, useable thing. Ironsworn's mechanics feel like a great fit for this type of pseudo-linear solo play, and you've really packed a lot of effective worldbuilding and story inspiration into a tight, readable space. I think the moves could stand to be more specific to help shape the player's journey and interpretation of the dice, but I also appreciate the accomplished brevity and the balance between specifics and ambiguity.
This really opened my eyes to a way of writing solo RPG content I hadn't encountered. Super cool!