Thanks a lot! Definitely also a favorite part of mine!
g0ri
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Wow, I just bought your game and looked through it (to the extent that Google Translate can help me ;) ). Great stuff, evocative and I like what you are doing with laws. Congratulations! Looking forward to delving more into it. Any chance of an English version at some point?
Here's the link if others want to see it (recommended!): https://raffaele-rafman-vota.itch.io/ronin-no-mai-la-danza-degli-uomini-onda
Thanks a lot! Really glad you liked it.
Luck is very much up to the player(s). The only restraint is that you have to “end with none.” My interpretations, anyway, have been that your
- Luck indicates how many times you can do something extraordinary
- Luck abstractly indicates how lucky you are by giving a random number between 2 and 12 (the higher, the more lucky?)
- Luck is a resource or meta-currency
- Luck is the number you have to roll under to do something dangerous or uncertain. Decrease it by 1 after each test (like Troika!/Fighting Fantasy)
- Etc
These are just examples of my uses of it.
Again, thanks for commenting and asking!
Wow! This is absolutely great. Love the setting, mechanics and presentation. I'm gonna treat myself to a play-through ASAP (why I have not spoiled myself the later hours).
Finally, I am of course honoured to be credited here. Thanks a lot! I think this way of writing solo games is really something worth exploring more.
Thank you very much for trying it out and giving your feedback! I really appreciate that. I'm happy you liked the balance of art, detail and openness.
And then I do understand the stalling. Of course that is what can happen when soloing, but the game, I think, also asks a lot of the player and with very little instruction.
As one who likes the victorian vibe, this speaks to me and I really appreciate the work you put into this. It is very well fleshed out! I particularly like the evocative tables and the idea of the daily steps as tools for solo play (obviously), but also for getting into the setting and tone. Good job!
Thanks a lot for checking the game out and giving your feedback! I'm really happy you enjoyed it.
And on the moves, I do think you have a point. I have been going back and forth on being more specific and the more ambiguous, open nature of the moves as they stand now. In the end I stuck with brevity, but definitely still a dilemma/balance to consider!
Great idea! I would love to read it!
And if you like, I would love to have my game Grey Moon Rising included. It is sort of lo-fi sci-fi solo adventure in three acts (and with three rule iterations) of exploring a forgotten land.