Thanks for playing, and I'm happy you enjoyed it! This game is definitely an early exploration of the falling mechanic. Without a larger level or more permanent aspects of the game that persist after falling, it does not feel quite right.
My idea for future iterations is that once you fall down, you have to go through the level again to get back to where you were, but the changes you made on your first run are still there (ex. getting gold and items, damaging/changing terrain, breaking enemy spawners, looting) alongside additional changes that automatically happen over time to previously explored areas (such as decay, flooding, being taken over by a new type of enemies, etc.).
We definitely intend to keep evolving this concept in the near future.