Short but alot of fun! I loved the flying enemies, which were great tri purpose design. You want to avoid them, to not take damage, you want to kill them for money, and you want to keep them alive and under you so they fly up and give you a jump boost! Honestly can't say enough about how well that bit of design worked for me.
On the other hand, the game didn't really feel very roguelike to me. It felt more just like any other platformer, where a death sends me to the beginning of the level. If you hadn't called it a roguelike i would never have associated it with them. Also, my world i played had such an insane amount of ghosts i felt like I had infinite jumps, which took away alot of the challenge.
The non flying enemies just drop right on you with little feeling of counterplay.
I had some nitpicks but I enjoyed my short time with the game and think it's a cool proof of concept type thing that could have a full game. 5/5
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