Thanks for playing! And for the very concise feedback :D
I'm very happy people enjoyed the visuals and music at the minimum; I'm really weak at those two things so I wanted to push myself this time around with them. Unfortunately likely at the expense of the more fundamentals.
I wanted the SFX for the most part not detract from the songs but blend into them; so I used snares, kicks; and other drum parts with some effects for them. I'm pretty sure I even used some in the actual songs so they blended in nicer.
The fact you played it past the intro mission is honestly amazing! I'm working on a very different vertical arcade shooter as a commercial project; so this one going well gives me faith the other one is also fun. I do have to give some credit to a lost in time cartoon "Moonbeam City" for some of the ideas. The show uses neon power as the driving force behind innovation; which I used as a concept into everything.
I'm working on a couple updates coming out through the next month or two before Summer that'll feature a lot of polish and new enemies :D
I wanted to add a space cop chase but knew I wouldn't make the cut for it.
Accessibility settings specifically for a lot of customization in the flashing effects and colors.
For the lag during the storms there's a lot of particles, which was due to lack of time to figure out a more efficient way to make the effect. Another thing I have to optimize in a future update :)
Once again thanks for playing!
I'll be updating the game while I finish my first Steam game, I'm hoping this game will become a bigger project/more finished small game over the Summer :)