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(1 edit)

Really cool looking bird and nice job getting that animation into engine. I enjoyed, but it was sometimes hard to gauge my velocity without environmental cues. Where does the game's name come from?

Thanks :-)  I was working on using an infinite terrain, but ran out of time to implement it for the jam.  I was also having trouble getting the hawk to rotate on the local Z axis when turning.  It kept affecting the global Z axis and I couldn't figure out why in the time I had.

Spuggiehawk = Sparrowhawk.  It's just a name I use online and because I was using the 3D model of my avatar, I just used that as the name.