Thanks for the Good featback I defently see what you mean with the difficulty curve. invisible out of bounds walls were i case people din't read the text on how to controle and how to reset the level so that the player could not get stuck falling forever but i do see your point i could have used the gray boxes but i din't wanna overwellm the player with information and things on the screen so it was to pick the lesser of two evil's. I like the Animation Idea but at the time i din't have the time to make it but it is a good idea. I thank you for your featback. :)