It is accualy encoded text. It is ment to reperecent That you have not learned said thing yet, though I understand how you missunderstood that as a bug. It will switch over to normal text when you have created the time once. Also Thank you so much for the complement and thanks for playing.
TitanRoboDuck
Creator of
Recent community posts
Thank you so much for Playing. We Definitely have some more upgrades in mind that could spice up the Gameplay. We have Talked about Expanding on This game in the future. I'm sorry you got stuck after Getting all the Upgrades. I tried to fix that but was unable to get to the "end" my self to test it. Movement However We think have been Tied to Monitor Hz Somehow. If your Willing to tell us at what Hz your Monitor is running at That would be very helpfull.
The art is nice. the consept is cool but the gameplay gets repetitive very fast sound feels not balanced and is very anoying after a little while not that the sound effects a bad but that they are so loud and in your face right from the start the game don't play too well there is tomany times where the mouse goes out of bounds and you can't give it the power you wanna give the ball. It was anoying that i had to click on the ball eveytime to start the roll. the rules Ain't really explaned just that you need food. And i got stuck bouncing from wall to wall so many times. However i could def see this be a good and fun game if it got a fair bit more attention. 2/5
Thanks for the Good featback I defently see what you mean with the difficulty curve. invisible out of bounds walls were i case people din't read the text on how to controle and how to reset the level so that the player could not get stuck falling forever but i do see your point i could have used the gray boxes but i din't wanna overwellm the player with information and things on the screen so it was to pick the lesser of two evil's. I like the Animation Idea but at the time i din't have the time to make it but it is a good idea. I thank you for your featback. :)