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See the latest release, it should now support project sampling for embedded textures. Let me know if it works for you.

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/344701/solid-color-support...

Works excellent! File sizes have gone down so much too because of the embedded texture support. Great job!

Can't seem to get the latest version to build to Android though unfortunately

/str/c3runtime.js:4138:16: ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for ES_NEXT_IN mode or better: Optional chaining. 4138| if (textures?.length > 0) { ^ 1 error(s), 0 warning(s)

Oh! Interesting, more limited javascript feature support in that version of android/chromium. I can work around that in a future release, I just need to add some code to implement that language feature in a few spots.

The latest release should address this specific issue, let me know if it helped or if there are other errors beyond this now.

Thanks for getting on it so quick with those fixes. I can now build to Android but throws up an error if I try to build with script minified, not too important during debugging at this stage though.


/str/c3runtime.js:4194:8: ERROR - [JSC_DUPLICATE_CLASS_METHODS] Class contains duplicate method name "Release" 4194| Release() ^^^^^^^ 1 error(s), 0 warning(s)