Love the idea. I felt a bit overwhelmed by all the differences from regular chess. I think it would have been enough to shuffle all the pieces after each turn. That would have turned it into a kind of "reflex" chess, where you just try to make the best of each random deal. The betray/destroy events felt like too much. They certainly fed into the "chaos" concept, but in a way that made the game more confusing and less fun. I would also have preferred to see the standard graphics for the chess pieces. Any of the above factors individually would be manageable, but with all of them at once, I didn't feel able to engage with the game as chess at all, which made me less inclined to put in the time to familiarize myself with each difference.
It's an impressive technical achievement, though, especially with all the options and configuration. Maybe just presenting the features sequentially or as different modes would be sufficient, instead of all at once.