Thank you! :)
I’m also a bit worried about the parallax effect - but I want the game to run solid on cheap Android phones and 2D is something I can optimize well, and not so sure about voxels. I’m itching to write my own optimized voxels renderer but not today :D
RTS+Roguelike [soft spoilers ahead]: I’m aiming at Swords of Ditto experience but in Path of Exile/Diablo control style. I’m not sure if I’ll manage to finish the next feature by the end of February - but I plan that in some missions the Player would control multiple characters, peaking in a small-scale war in the final battle. Every run ends with the hero/heroine (only heroines for the Jam) getting captured and the next character goes down to rescue him/her and hopefully get a bit deeper into the dungeon only to get captured too, rinse, repeat.