This was fun!
I hated Alex with a passion for inviting people out and not helping at all with the house. Like, who does that??? Aside from one of the endings, I was happy with how the game ended, because I could not stand her. I am still not sure why she was locking herself in the cellar for her little project. I think I have an idea about it, but it could have been neat to have some hints scattered in the room (or did I miss it?).
I don't know how someone can carry soooo much stuff (liked the little nod at that btw) and I am still not sure if I put the laundry away... (could you do that?).
It was nice to have some sort of map at the top of the page (though I still manage to get lost at the end). I got really confused about where rooms were (maybe an image map could have helped?) but I liked that the MC didn't seem to remember where things were and had to look around the house to find them. I also agree that not having a checklist (mentioned by Sherlock Homeslice) really put the game into a real situation, where you feel the dread and anxiety for being overwhelmed with things around you.
Some other points:
- I wasn't sure why I got a Skip button (did I manage to clean the house?)
- Like yousayrandy said, a progress bar would have been helpful in any case (or maybe some passages throughout the story mentioning how clean the house is/whether this affects the MC's mind/thoughts
- Would have liked the option of arguing more with Alex about leaving you to do all of this
- For the closet, I saw the colour change from green to black, which leaves a huge block of nothing in the middle of the page. Maybe it would have been better to have the paragraph hidden instead of the colour changing?
Neat! Makes me appreciate my partner more for cleaning around and having clear communication with me :P