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(+2)

I liked the ambiance of the game (Graphics & Audio), felt like a sweet little story of a caterpillar.
I prefered the flying part over the ground one, the small maze with enemies was challenging enough.
On the ground part, I struggled a bit climbing on the woods branchs. It could have been nice if the ground part was a bit longuer, we collect just three leafs and that's it.
Maybe add some leafs to show how hard it is for a caterpillar to become a butterfly =D
Good entry, good jobs guys !

(3 edits) (+1)

Thanks for your input, Shyzuna ^_^.  As for the caterpillar part being too short, I didn't want to do the caterpillar at all, wanted to concentrate on the moth part. As a result - I did the level layout like this, and the whole branch climbing thing happens only once, which feels like a waste of a gameplay mechanic. I think it's it's an issue of not having much experience with team projects, and also doing the playtesting only a couple hours before submitting. I totally agree that it would make more sense if the caterpillar part was much longer. --Pavel