Thanks for your input, Shyzuna ^_^. As for the caterpillar part being too short, I didn't want to do the caterpillar at all, wanted to concentrate on the moth part. As a result - I did the level layout like this, and the whole branch climbing thing happens only once, which feels like a waste of a gameplay mechanic. I think it's it's an issue of not having much experience with team projects, and also doing the playtesting only a couple hours before submitting. I totally agree that it would make more sense if the caterpillar part was much longer. --Pavel