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The dashing mechanic could use some more work. If it were up to me (and believe me, I have no idea how to code in unity) I would make it more like JSRF's dashing mechanic. It's really difficult to gain speed, and when you do, it normally goes away moments after you get it. Also, its extremely hard to turn once you gain speed. I'm not saying that the character should corner extremely well, but when I move left or right on my xbox controller I expect to be able to turn that way instead of drift slightly to the direction I was trying to go to. It kind of reminds me of a bad modern Sonic game's controls. (sorry if that sounds a bit mean)

The wide steering is intentional, an attempt at mirroring JSR's skating physics. It's why I've added a drifting mechanic (tap back, then steer) for tighter turns. I can reduce the steering circle, but I don't want to do that too much.

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I think reducing the steering circle would benefit quite a lot actually.  And about the way to dash, maybe make it activate by holding down the button instead of having to spam the button. It makes my hands cramp a lot. Or i guess maybe make it an easy mode like mario odyssey's assist mode.

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I've made my choice. I've found the THPS-style steering satisfactory, so it'll remain the same, but I'll make dashing easier: press at the right time, then hold for a time-limited auto-boost.