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I am a sucker for paper themed anything honestly. The texture you used for the back along with the hand drawn assets radiate such a mood. As for the game play, the circular bar works and it definitely gives me a sense of executing a full "flap". If there was another indicator of performing a good flap, that would have had me wanting to do more perfect flaps. (sfx, particles, or maybe some transform animation)

The death sfx did give me a bit of scare and almost sounded strikingly dark / melancholic sounding compared to presented feel of the game. If that is the soundscape you guys imagined, then you did a great job!!

Those are good ideas about the flap action. If we were to make a full game out of this, that would definitely be a priority to work on. There's so much room for improvement there, but it would take time to try out ideas and get it right.

As for the death sound, I think that's apt. Something simple with the piano but that still conveyed a feeling that a bad thing happened. Now that you mention it, maybe this game might be better without a failure state. The obstacles are mostly there to give you a reason to move around, hopefully without being difficult.

Thanks for your feedback!