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(3 edits) (+1)

Your bullet system is wonky. To make it shoot perfectly in the center of your aim at any angle give your bullets an x, y, and z variable and on left click  set those to 3dcamera.look x, y, and zelevation and subtract those by self. x, y, zelevation. You can divide the instance variables by a local variable to set bullet speed. Also for every tick set bullet xyz and add self by those 3 instance variables. Using 3dcamera.look is a much better solution. Im !!! in the construct discord if you need help.

I will check it out later today. I just finished all the work I'm doing on it for now. I'm posting an update rn as well if you'd like to check it out. I adjusted the bullet system, but I never fixed the issue, so I have a bit more to do on it later. Thank you for your post!