Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was an impressive amount of work in such a short window of time!!! Love the visuals and story telling. The color scheme works out pretty well as i can clearly make out what's interactable. I have some feedback for you:

1) The bird with the fire balls, man those can be quite tough to get around especially the last spaceship area. Maybe have the shoot interval to be longer for my personal taste

2) There are times where I would fall in between the collapsing blocks and fall in the lava lol. In addition, I sometimes can't move when i happen to land a little in between the blocks. Not sure if its a glitch with the collision hit boxes in Unity.

3) I love that you have checkpoints or this would have been a brutal game lol

Awesome entry man and congrats on finishing such a polished game!!!

Yay, another player who finished the game! That's awesome. :)

Thank you so much for the detailed feedback.

1) If I do a post-jam edition, I might try making those enemies a bit less aggressive. Good suggestion.

2) Unfortunately, I was aware of this issue, but I was unable to fix it before the deadline. The falling blocks are independent gameobjects that do not belong to a tilemap; all their behavior is coded. I suspect that collisions are occasionally taking place outside the FixedDeltaTime intervals (1/50 sec), but I am not sure why, or how to fix it. Perhaps the underlying problem is the very high gravity I use for the player. I'll need to dig deeper...

3) I actually thought there should be more checkpoints, but by the time I had that idea, there wasn't much time to implement it.