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(1 edit) (+2)

Why. Do. People. Keep. On. Asking. That. Same. Question. It. Is. Too. Early. For. That.

(okay to be fair someone's trying to do run it atleast on the PS1, testing how to run most of the game on a real hardware, their name is datamite on LWMedia's Discord, (check it out : https://discord.com/channels/797961656634179614/801899026026594344/9411389305547... )

They said :

  1. I wrote code that runs through every static mesh in the UE4 scene, and exports the mesh, along with textures from the UE4 material into a format my PSX code will understand. Then wrote a (right now very simple) PSX renderer, that can render the scene. There's a leaked PSX SDK from the late 90s that you can just grab to compile stuff. Pack all that into a disc image, burn it and run it on a chipped PS1 .
  2. Working on culling and visibility determination now so that bigger scenes will be more practical. Then might try seeing what's possible in terms of rendering animations. Maybe basic particle effects. We'll see!
  3. End goal is to see how much of BBPSX I can get running on real hardware! For about 30 seconds after seeing a trailer for the first time I thought "wait is this a real PSX rom?". Then when I watched one of the dev streams and realized it was a UE4 project I knew what I had to do, haha.