How did you get the movement to be so clean? Cause I could make the walk animation clean, but when you wanted to string multiple of the same directions together, it felt stiff as hell.
yeah, I'm not smart enough to figure that out, but thanks anyways. Also I have found a not very good, but serviceable solution to my problem, and now I have a rough draft of the first cut scene done, I have a wardrobe that let's you change clothes, and I door you can open to progress to another room.
Ummmm... yeah, the scope of my game is hopefully in the confines of what I'm capable of as a developer. It's going well so far though, only a few minor hiccups here and there.