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Thanks Ian! 

We really wanted to provoke the players and make them feel uncomfortable, so I’m sorry for that. 

A little more of gameplay would be wonderful, maybe expand the world a little bit. But it’s 48h jam with a 6 members team, so I’m really satisfied with the ending product. I’ve participated in a few jams, and this was definitely one of my favourites. 

I have to admit the audio narration was a stretch goal, but i’m really glad we made it. I think it gives a hole new experience to the game. Our sound designer, my fellow artist companion, put a lot of effort in it and I’m super proud. 

Thanks for the comment ;)