This is one of the best tools I have found for creativity work! It's the right balance between freedom for interpretation and limited choices to better brainstorm.
Lilo
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Thank you so much!
Stanley Parable was definetly a major influence for this game. The distorted audio was sort of on purpose and sort of us playing with it :P
But yeah, it’s unfortunate that we didn’t have enough time for timing the subtitles right. We did try our best, but we had some bugs at the last minute that needed fixing.
Anyway, we are fixing up everything we couldn’t at the jam and probably gonna release it as soon as the GMTK Jam is over, so everyone can experience what we envisioned.
Thanks again ;)
Thanks Ian!
We really wanted to provoke the players and make them feel uncomfortable, so I’m sorry for that.
A little more of gameplay would be wonderful, maybe expand the world a little bit. But it’s 48h jam with a 6 members team, so I’m really satisfied with the ending product. I’ve participated in a few jams, and this was definitely one of my favourites.
I have to admit the audio narration was a stretch goal, but i’m really glad we made it. I think it gives a hole new experience to the game. Our sound designer, my fellow artist companion, put a lot of effort in it and I’m super proud.
Thanks for the comment ;)
This comment made my day. Thank You!
I’m so glad this little game of ours is receiving so many good feedback and constructive criticism.
Anyway, about the game, we just wanted to make fun of walking sims for the sake of irony. I personally love walking sims and experimental games like this.
But I liked that you got a totallly different idea. We really wanted people to make their own meanings and conspirancy theories about it, so I guess there is no wrong answer (and there is no right answer either lol).
Thanks again for the lovely comment!