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I really love the concept, art, and execution of this. It excels on almost every front. The only issues I had were:

A) The tutorial stopping your movement is pretty annoying. The voice acting is great, but it shouldn't make you sit still to listen to it.

B) The boss feels like he takes way too much damage and it feels a little tedious.

(+1)

Thank you for the feedback! The tutorial stopping your movement was a result of the tutorial being hastily put together in the final hours of the jam. Since the tutorials triggers are trigger area based, we had discovered that if the player runs too quickly they could potentially trigger multiples of them too quickly and have all of the tutorial skipped over as the old one overlapped the new one. Stopping the movement wasn't an elegant solution, but given the time constraint it was the best we had when compared to the alternative of the player accidentally skipping over the whole tutorial and not knowing what to do.

And yes I agree that the boss's combat may have ended up too tedious and it is personally one of my bigger regrets of the game. Unfortunately like many other aspects of the game we had no time to re-balance and tweak it to a better state.