Viewing post in Diary of Broken Dreams (Demo) comments
For some reason neither the reddit post shows up nor the video you made on youtube. That said I'm really happy that you enjoyed the experience so far and I'm glad that your wife has someone like you in her life to be her anchor. I'm very grateful that you decided to include the suicide hotline numbers in your video. Thank you for doing that and being thoughtful.
That said, this game is definitely still in production. The rules of the ' Finally Finish Something Game Jam' allowed for game demos to be submitted and not just finished games so as someone who has always wanted to make games I used it to get me to actually finish at least just a demo of something which is what this project currently is, an alpha demo. By the time I finish this game I intend for it to be at least an hour long experience and I have so much still planned for it. My current plan is to create roughly 10-15 minutes of more gameplay and story narrative every 2 months or less until I reach that goal of making it an hour long experience. While I do have intentions to add at least one monster; I want to continue as I have with it to keep the game's focus on the subject matter. I also want to keep players as immersed as possible within the game's atmosphere. So even the planned monster is going to be contextualized within the game's narrative and subject matter. I actually have a stand in for him in the game that no one's noticed yet while I wait for the 3D artist I'm working with to finish the character model. He's intended as a monster that doesn't actively seek to scare you though so it works that no one's really found him yet.
With regards to the flashlight, I have made some adjustments to it to make it less frustrating. I'm not going so far as making it infinite because the flashlight is meant to be a gameplay mechanic that simulates the way depression can feel dark and hopeless at times, however, I also don't want the flashlight to be so frustrating that it takes people out of the experience. For now I've made it so that the flashlight lasts slightly longer and the batteries now will fully restore the flashlight's duration instead of just a fraction of it. That change will be part of an update planned for the end of next month that will also feature at least 2 new puzzles and more story elements to progress through.
Sorry for the wall of text reply but thank you for playing the game and also thank you again for being there for your wife and also thoughtful enough to add the suicide hotline information to your content.
Ah, my bad. I appreciate the thoughtfulness of that!
There's more to what I want to do in terms of giving the flashlight symbolism but ultimately my goal is to create gameplay mechanics with it that can help convey how narrow and fleeting hope can feel like and the anxiety of losing that hope. Right now though, it's far from doing any of that and is only there as a function to help the game visually. I don't want it to frustrate players out of being immersed in the game though so feedback around it is vital at the moment.